In many biological simulators, the focus is on reproduction, and the timestep is called a generation. In Gecko, the focus is on feeding, and the timestep is best envisioned as a day, or part thereof. Each timestep, the landscape produces its resources, and each agent carries out its activities. These are:
Aperiodic events are also scheduled for particular timesteps, forming the structure of the simulation. For example, the populations in this paper are introduced at staggered times.